#multithreading
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In Part I of this blog series, we discussed how to write a lock-free queue for the case of a single producer thread and a single consumer thread...
The queue is one of the fundamental data structures of multithreaded programming. It is often used for message-passing between systems and/or threads,...
In C++, you often need a container where the objects will remain at a fixed location in memory so that you can easily refer to them individually. For...