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For logging and debugging it can be extremely useful to get a string for the name of a type in C++. However, the standard library doesn't supply a...
In Part I of this blog series, we covered how to convert our type name to a string, how to safely store type-erased objects, and how to handle trivial...
In Part I of this blog series, we covered how to get a string with our type name, how to safely store type-erased objects, and how to handle trivial...
Type erasure is where the type of an object is hidden so that the object can be utilized in a type-independent manner. Type erasure is extremely...